Experimental Form
Spring 2024
Individual
Spring 2024
Individual
Experimental Form Projects
During my spring semester I took a class called Experimental Form (XF) and had three different projects where I was able to develop my form language and push my design boundaries and out-of-the-box thinking resulting in unique and eye-catching objects.

Project #1: Afterlife Object
Prompt: Design an object that you would intentionally have with you to navigate in the Afterlife, orient yourself in time and space, and/or connect with the living.
Project number one was definitely the most speculative and out-of-the-box of the three. Because there was so little criteria for the object, I decided to contextualize it.
By this I mean I created a made up “afterlife” where this object would be used, including:
- What immediately happens after we die.
- How the “Afterlife” looks like.
- Activities and types of interactions.

Storyboard
Sketches/Process






Prototype:



Renders:





Project #2: Polytemporal Object
Prompt: This exercise explores the crafting of 3 identical artifacts that can endure beyond their present to exist across multiple generations.
The Carnegie Museum of Natural History will serve as a resource for concept inspiration and Contemporary Craft will provide critical reviewof objects and help you determine a market.
For this project I had to draw inspiration from a bug, yes and actual bug, and design and fabricate three identical objects in a short amount of time.
My game plan was:
- Pick an insect that draws your attention.
- Analyze its elements (form, color, characteristics).
- Decide on an object that translates well and make it unique to me.
- Make a fabrication plan.
- Get working!

Process




























Final Objects
In Context






Project #3: Paper Radio
Prompt: Design and build a working paper radio that you can tune, adjust volume and turn on and off.
This is the project I was most intimidated by because it includes working electric components and ultimately a working final prototype. Because there was little form criteria I decided to make it myself.
- Robot-like.
- Playful.
- Intuitive.
My process included deconstructing an actual radio, understanding its components, and introducing new interactions by sautering and rewiring its componets to my paper radio.

Process/Sketches
Final Form














